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Are you GREAT?
Are you a REAL MAN?
Do others envy your SKILLS?

If you answered YES to all of the above, you may be just what we are looking for! So, if you are a REAL MAN and think you have what it takes to be a member of a talented and dedicated game development team, drop by our forums with some samples of your work. In particular, we are looking for:

Environmental Artist - Call yourself a mapper, a level designer, or an environment artist- it doesn't matter. Preferably though. you should know how to make your own props. You should also know all there is to know about the theories and practices of level design for multiplayer environments. Above all, you should know how to make a fun, visually appealing kickass map.

Animator - Must be capable of producing realistic looking animations that flow well. Must also have experience with the source engine and the process of compiling animations into the model.

Sound Guy - Our sound guy should be able to produce and edit sound effects for in-game usage. We don't care how you produce them- from your massive library of (legally licensed)stock sound effects, or going foley- as long as they sound good and fit in the game. It should be noted however, that eventually we may need some pretty obscure sounds- sounds that you probably will not find in any sound library. Eventually, you're going to have to get creative!

Shader/Special FX Programmer - Working closely with artists, the Shader/Special FX programmer is responsible for creating eyecandy for the game. General requirements include:

  • General understanding of computer graphics theries and techniques.
  • Solid skills in C++.
  • Strong knowledge of programming pixel and vertex shaders.

We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums.

Thank you for your interest!


 


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