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Now it's Personal!
By: Crazytalk
On: Fri, 15 Aug 2008

Ever been playing Pirates, Vikings and Knights II and noticed yourself throwing parrots at the enemy every chance you got? They would eat through them and life would go on unscathed.

But not anymore! When 2.2 is released you will now have the ability to name your parrot, making it that much more personal when sending the little guy out to peck faces. Now when the nearby Berserker mows him down, you'll have reason for cold hearted vengeance!

Some of you may already be aware of the Advanced Options menu in 2.1:


Before, this was useful for disabling the melee crosshairs and enabling fast weapon switch. But now, there's an added option field for your Parrot's name!


To get a preview of what this is like in-game, check out the two screenshots below (Parrot killers' names were blocked, for the safety of their families).





Another great thing that will soon be possible is the ability to track Parrot kills and deaths on stats. So if you wanna be a top Parrot killer when 2.2 comes, you best download yourself a copy and go out looking for Parrots!

Comments(21)


Giving Freedom to Custom Mappers
By: CrackaPolly
On: Sun, 06 Jul 2008

Hello, I am CrackaPolly. I am a relatively new member of the team who joined shortly after the release of version 2.0 to help with coding efforts. Anyways, with the release of version 2.1 comes a new gamemode that will put unsurpassed freedom in the way mappers handle objectives and goals for their maps. This is culminated in a new gamemode known as Objective Push. It essentially allows the mapper to have anything in essence be the goal of the particular map. This is done through a series of inputs to info_pvk that allow the mapper ultimate freedom of the gamemode.

The new gamemode is operated by a basic set of options as follows:
  • AddToRoundTimer(float) : "Add time to timer in Time Based Round GameModes"
  • SubtractFromRoundTimer(float) : "Subtract time from timer in Time Based Round GameModes"
  • SetRoundTimer(float) : "Set the time for timer in Time Based Round GameModes"
  • ForceEndRound(integer) : "Ends the round. Parameter is the team."
  • SetWinnerTimeOver(integer) : "Sets the winner of an Objective Push Gamemode when the time has run out. May be used as many times throughout the round till the timer reaches 0"
The parameter options for the two win control options are:
  • 2 - Pirates
  • 3 - Vikings
  • 4 - Knights
Other numbers will cause a Round Draw.

Finally to provide feedback to users of what their objectives are a new entity info_objective_point was added. It has a field to specify a texture to render at its location. These can be enabled/disabled as objectives are completed and/or opened up.

Here are some examples from the map pvk_helmsdeep created by mapper Jahhur:



The whole team is surely excited to see what crazy ideas mappers can produce with these new set of tools and options.

In the map pvk_helmsdeep the objective is to destroy firstly the outer wall wall and main gate. Then the fight moves to the main door to the keep. Once the attackers reach inside it is a fight to tear, gnaw, and smash the door to the horn tower upon which the attackers must blow the horn in the deep. If the knights can hold out long enough, though, help will arrive and the attackers will fail.

And some shots of pvk_helmsdeep created by Jahhur:



Comments(24)



 


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